artfully stylized graphics will always be better because they will look timeless
There are several games who we’re just “this looks like reality” when they released who have aged well too. Half-life 2 (even without the updates) being the first one I think of, but I also think the first Far Cry and Crysis look amazing even now. Good design will age well no matter, the only thing that goes away is the immediate excitement of how impressively real it looks for the ones that went for that, but they still stir something inside people who experience them for the first time decades later.
Psychonauts!!
Dear AAA game studios: Just look at Hades II.
LOOK AT IT. A good chunk of the art you see on every playthrough isn’t even animated.
I’m probably going to clear 300+ hours on this thing before I put it down, and I’ll likely tell everyone to buy it because it’s that good. Photorealism is the last thing I care about.
Similarly Schedule I. Tyler optimized TF out of the very unrealistic graphics in that game, and is only hiring an artist so that the expansion looks pretty.
you know what, I’ll just keep playing the same old decade old games I’ve been playing
Why do that when I can just ask Sora to make it for me? Then I don’t have to engage my brain at all!
I’ll be honest, I like both.
Agreed, it really depends on the game. Battlefield with Art Stylized graphics would look terrible, just like how if Final Fantasy was done with Realistic graphics would be weird.
But Clair Obscur, tho.
Like, damn.
Anyone who says photorealism and stylized art are mutually exclusive needs to play Clair Obscur, then delete their comment
I watched my friend play Mall Simulator, and in spite of it not being graphically intensive, the game breaks down when there are too many assets in the world. Absolute respect to the people that optimize games.
Well… Ontologically speaking…
Plague tale (requiem in particular) is also ridiculously beautiful on mid range GPUs. I couldn’t believe my graphic card was able to do that. It’s a shame games reviews and screenshots don’t account for average setups because that’s what most of us have and some developers deserve praise to make it work for us.
Depends. Some horror games really sell the value of photorealism well
I do like pacific drive but can’t play on my potato
Art directors are expensive. A guy that can “google it” is much more cost effective.
Jesus god and more pre-rendered graphics.
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