• soldado
  • vagabond
  • grocer
  • railwayman
  • limb fetishist
  • escape artist
  • dick head
  • samurai
  • able-bodied seaman
  • toad
  • LouNeko@lemmy.world
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    8 months ago

    It’s not that Souls-Likes are hard, it’s just death is a mechanic in them. We traditionally associate a death screen as a loss, in that sense you have to redo a section of a game with no additional reward. But in Souls-Like games, death resets the enemies but you can get your lost experience back on top of the newly acquired one. This means that at some point the section should become trivial because you’re potentially over-leveled. A Souls-Like can kill the player fast because the return to the point oft death is also fast and rewarding.

    That’s in my opinion is what makes a Souls-Like a Souls-Like, it’s that gameplay is paced with player death in mind.

  • yesman@lemmy.world
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    8 months ago

    A souls-like must have a couple of the following:

    1. video game where the difficulty can be incorporated into the player’s identity.

    2. a conspiracy between monitor and controller manufacturers

    3. Difficulty modes are forbidden.

    4. has an easy mode called “magic build”

    5. Story, narrative, and plot are all forbidden. The player can learn about the world, but cannot affect it.

    6. Sekiro is the best one.

  • baatliwala@lemmy.world
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    8 months ago

    I pretty much am the person on the left, I’ve never played genre and the only thing I’ve heard is “they’re hard”.

  • UnfortunateShort@lemmy.world
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    8 months ago

    Soulslike is when game hard, 3D, combat and boss fight focused, with dodge mechanics and real time combat. Or are you gonna tell me Super Meatboy is soulslike because it’s hard?